
Open-world, Corusant underworld, RPG with character creation and class options (force sensitive, bounty hunter, smuggler, etc.). Such a huge game without a guaranteed comparable return on investment is unlikely to be considered by the studio from a financial standpoint.Īlternatively, I think something like this would be better and more realistic: Starting development on something that'll run on tech that doesn't even exist yet is wildly difficult and it means that things will inevitably see delays as old material already created will need to be updated as new tech comes out and they have a better idea of how to implement different features.ģ.) While a long term dev team could address some issues as the game unfolds over time, the studio still has to think about their value and whether or not it's cost effective to maintain a team like that over time.Ĥ.) Star Wars is big, but the gaming community is not exactly demanding this game. ||| Join our Discord! ||| Question? Check our FAQ ||| /r/StarWarsAhsoka ||| Upcoming SW Media |||Īs happy as people might be to wait 10 years, here are the issues with a project that's ambitious:ġ.) Studios don't want to invest money in something for 10 years with no return on that investment during that decade - that's a lot of money to spend and a lot of time to devote to one project.Ģ.) 10 years is at least 2 generations of gaming consoles/hardware standards.

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